Alpha 4.1.0 released
It's been way too long, but Alpha 4.1.0 is finally up. Most of the past six and a half months were spent workshopping the dialogue for the new cutscenes, rewriting code for moving multiple characters, doing unrelated game jams, coming up with lore that may end up being too obscure to actually make it into the game, and various forms of procrastination. But I'm going to try to have a more consistent update schedule going forward; hopefully once every two months or so.
The new update doesn't add much in the way of new content besides one important cutscene, but it lays the framework for a lot of mechanics that will be important for the second dungeon, primarily things pertaining to controlling multiple characters at once.
Next month marks the three-year anniversary of when I first came up with the name "Morlequariat". Maybe I'll do something to celebrate it.
Files
Get Morlequariat Alpha
Morlequariat Alpha
A tactical-puzzle JRPG
Status | In development |
Author | epiglottalaxolotl |
Genre | Role Playing, Puzzle |
Tags | JRPG, Strategy RPG, Tactical RPG, Turn-Based Combat |
Languages | English |
More posts
- Alpha v4.2.3 is out!Jan 17, 2023
- Alpha v4.2.1: the Lore UpdateMay 29, 2022
- Alpha 4.2 is live today!Apr 07, 2022
- Alpha v4.1.3: First draft of the second dungeonDec 30, 2021
- Alpha 4.1.2: fixing all the bugs introduced in 4.1.1Oct 06, 2021
- Alpha v4.1.1Oct 04, 2021
- Alpha 4.0 releaseDec 01, 2020
- Alpha v2.2 released, finallyOct 01, 2020
- Alpha v3 released!Oct 01, 2020
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