Alpha 4.1.0 released


It's been way too long, but Alpha 4.1.0 is finally up. Most of the past six and a half months were spent workshopping the dialogue for the new cutscenes, rewriting code for moving multiple characters, doing unrelated game jams, coming up with lore that may end up being too obscure to actually make it into the game, and various forms of procrastination. But I'm going to try to have a more consistent update schedule going forward; hopefully once every two months or so.

The new update doesn't add much in the way of new content besides one important cutscene, but it lays the framework for a lot of mechanics that will be important for the second dungeon, primarily things pertaining to controlling multiple characters at once.

Next month marks the three-year anniversary of when I first came up with the name "Morlequariat". Maybe I'll do something to celebrate it.

Files

morlequariat-alphav4.1.0-windows.zip 17 MB
Jul 14, 2021

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