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Morlequariat Alpha
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Devlog
Alpha v4.2.3 is out!
January 17, 2023
by
epiglottalaxolotl
1
New version is available! This is mostly just some quality-of-life improvements. If the development of the game feels like it's been slower lately, that's intentional; I don't want to get too burnt ou...
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Alpha v4.2.1: the Lore Update
May 29, 2022
by
epiglottalaxolotl
This is a minor update, but it makes the look and feel of the game so much better! It was originally supposed to be focused on improving the game's narrative, and there's some of that, but I also made...
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Alpha 4.2 is live today!
April 07, 2022
by
epiglottalaxolotl
Alpha 4.2.0 is finally here! I didn't get as far as I had hoped on the area past the temple, but what I did add is an entire title screen and pause menu! The current plan is to overhaul all of the gam...
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Alpha v4.1.3: First draft of the second dungeon
December 30, 2021
by
epiglottalaxolotl
Alpha 4.1.3 is here! It's not as polished as I would like it to be, but after being stuck for so long on the Dusty Pancake levels, I figured that it's best to have something out that I can improve lat...
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Alpha 4.1.2: fixing all the bugs introduced in 4.1.1
October 06, 2021
by
epiglottalaxolotl
Not much to say about this update. There were a bunch of things in 4.1.1 that didn't work very well, such as: Doors were misaligned in certain rooms of the Dusty Pancake Using the Dash spell would cos...
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Alpha v4.1.1
October 04, 2021
by
epiglottalaxolotl
Level design is hard, so I only got halfway through the second dungeon. But what I do have so far is pretty fun, I think. Also, this update marks the introduction of a mechanic that I'm referring to a...
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Alpha 4.1.0 released
July 21, 2021
by
epiglottalaxolotl
It's been way too long, but Alpha 4.1.0 is finally up. Most of the past six and a half months were spent workshopping the dialogue for the new cutscenes, rewriting code for moving multiple characters,...
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Alpha 4.0 release
December 01, 2020
by
epiglottalaxolotl
Alpha 4.0 is here! I decided to make this a major release rather than calling it 3.1 because adding the ability to save felt like a significant enough change, especially combined with all the new cont...
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Alpha v2.2 released, finally
October 01, 2020
by
epiglottalaxolotl
Since I've been having to work from home, I haven't been able to really manage splitting my efforts between Morlequariat and my job. However, I have a couple new features that are at least stable, if...
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Alpha v3 released!
October 01, 2020
by
epiglottalaxolotl
Felt like it took forever, but I'm finally satisfied enough with the museum area to release Morlequariat Alpha v3.0! The game now consists of two main areas; from the central area, you can either play...
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Alpha v2.2 delayed but still in progress
May 04, 2020
by
epiglottalaxolotl
I've been very busy with work lately, and so I haven't had time to program anything on Morlequariat for the past month or so. But I've been hard at work at the storyline, and I have a very good outlin...
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Alpha v2.0 released
March 08, 2020
by
epiglottalaxolotl
Alpha v2.0 is out! This marks the beginning of Morlequariat as an actual game , rather than just a technical demo of game mechanics. Please direct feedback (including bug reports) to the game's offici...
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Alpha v1.1 released
February 23, 2020
by
epiglottalaxolotl
Originally, I was going to wait to do another release until Alpha V2 was ready (which would encompass basically the entire game engine, with Beta V1 being the first area of the final game). However, a...
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Now runs natively on Windows
February 13, 2020
by
epiglottalaxolotl
I finally found a way to compile C++ code natively for Windows without using third-party Bash shells! This means that now there's a Windows version of the game that people who aren't programmers can u...
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