Alpha v4.1.1
Level design is hard, so I only got halfway through the second dungeon. But what I do have so far is pretty fun, I think.
Also, this update marks the introduction of a mechanic that I'm referring to as "committing to attacks". It allows points of movement to be spent in order to make attacks stronger. Some weapons gain additional abilities when enough movement is committed to them; for example, the Blessed Dagger inflicts physical damage normally, but committing movement points to the attack will allow it to shift to holy damage if that would be more effective on the target. (The reason for doing it this way, rather than having it always do holy damage, is that a weapon that always does holy damage constitutes a source of free healing, which would be overpowered.)
My current plan is to spend the first week of october responding to playtest feedback from this update, then take a break from this game for the rest of the month so I can focus on other projects. Then in november I will finish the second dungeon, and in december I will hopefully get most of the way through the large open-ended area past the second dungeon.
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Morlequariat Alpha
A tactical-puzzle JRPG
Status | In development |
Author | epiglottalaxolotl |
Genre | Role Playing, Puzzle |
Tags | JRPG, Strategy RPG, Tactical RPG, Turn-Based Combat |
Languages | English |
More posts
- Alpha v4.2.3 is out!Jan 17, 2023
- Alpha v4.2.1: the Lore UpdateMay 29, 2022
- Alpha 4.2 is live today!Apr 07, 2022
- Alpha v4.1.3: First draft of the second dungeonDec 30, 2021
- Alpha 4.1.2: fixing all the bugs introduced in 4.1.1Oct 06, 2021
- Alpha 4.1.0 releasedJul 21, 2021
- Alpha 4.0 releaseDec 01, 2020
- Alpha v2.2 released, finallyOct 01, 2020
- Alpha v3 released!Oct 01, 2020
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